| Guitar Hero II Update
June 16, 2006 - Party in a box. That's the simplest way to define Guitar Hero. It's one of those games that simply demand your attention. And, as it happens, everyone standing next to you, as well. Why the interest? To put it simply: because it rocks. Harmonix created a mini-miracle with Guitar Hero, much in the same way NanaOn-Sha did with PaRappa the Rapper. They may not seem that similar, but they each tied awesome tunes with highly addictive gameplay. .
Joystiq interviews Rob Kay of Harmonix
In our second interview from the Develop Conference in Brighton this week, Jen and I sat down with Rob Kay of Harmonix. Rob was project lead on the cult classic Guitar Hero, a game which is part of a new wave of hyper accessible games that is all about catching the mindset of the mainstream, as well as addicting millions of hardcore gamers. We talked with Rob about song licensing, Konami's recent "Guitar Revolution" trademark and the possibility of a Trombone Hero.You talked about clones of Guitar Hero in your seminar. Specifically you talked about how other companies are being inspired by the premise of games like Guitar Hero. I don't know if you heard about Konami trademarking a Guitar Revolution game?Yeah, I read that on the internet. To give Konami props, they started this whole instrument simulation in games thing when they did games like GuitarFreaks which they released in Japan.
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